ENT.Type 		= "anim"
ENT.Base 		= "base_rd_entity"
ENT.PrintName 	= "Beer Generator"

list.Set( "LSEntOverlayText" , "beer_generator", {HasOOO = true, num = 5, strings = {ENT.PrintName.."\n","\nEnergy: ","\nWater: ","\nMalt: ","\nHops: ","\nYeast: "},resnames = {"energy","water","malt","hops","yeast"}} )
